Striker

"Hit me, HIT ME!"

— Striker while being fought,

Bendy and the Ink Machine: Chapter 3

Striker is one of the physically-formed Butcher Gang enemies encountered from the third to the fifth chapter of Bendy and the Ink Machine. He is a very twisted clone of Edgar with Barley's maimed head and a few drift-less cartoon character parts.

 Description 

Out of all of the Butcher Gang enemies, Striker's mutilation is by far the worst, with Barley's head attached onto Edgar's body along with few cartoon character body parts, like a hybrid. This is enough to make his appearance entirely unrecognizable and bizarrely different from his original form (Edgar) for comparison.

The evidence regarding Striker's head identified as Barley's is the shape, appearing oval-shaped with a triangular "forehead" part of the "pitch black outlines" around the outside of his face, different from Edgar's which was completely round and sporting a circular outline "forehead". The familiarity of Barley's head, however, was heavily toned down, with two shoelace-like straps sewn onto his forehead and sporting an extra mouth with chattering, maniacal teeth on the top of his head. The lower part of his face (mouth, cheeks, beard, and nose) is replaced with somewhat darker-colored cartoon lips sewn together whilst possessing only a few stitches. His right eyepatch was replaced with a movable human-like eyeball, placing in the right eye-socket with three straps, and a left non-mutilated pie eye gazed in a shocked emotion. The original Barley's ears are replaced with Edgar's small squarish ears printed by several white boils. The overall looks on Barley's both head and face give a faint resemblance to Edgar's.

The four upper legs for Striker's Edgar body are replaced with three, thin arms ending with hands that wear two-darted white gloves, taken from some anonymous cartoon characters. However, his both left arms are fused into one with an extender bar which acts as his main weapon, with a hose connecting the bar to what seems to resemble some kind of "lips" opened wide.

What remains for Edgar's body is a long pear-shaped stomach and two short legs with shoes. Because of both ankle disorder, his right foot moves awkwardly when walking in a non-alarm state, and drags his left foot when running. Regardless though, he is a very fast runner

 Behavior 

Striker speaks in gibberish words while making some noises, similar to other Butcher Gang enemies. However, he does speak some nearly clear words such as "HIT ME!" and "YEAH YEAH YEAH!".

Like his colleagues, Piper and Fisher, Striker appears randomly wandering around certain areas of the workshop (in his case, Level P). If he spots Henry, Striker will rush to him quickly and if possible will hit him with a long-range punching attack of his extendable left arm. Striker is the fastest out of all other Butcher Gang enemies.

 Strategy 

In Chapter 3, if in battle, the player should try to keep their distance, as Striker has a very high range, but since his attacks are weak, Henry can take a few hits making fighting him easy. If Henry is low on health, he should try to reach the elevator or a Little Miracle Station, as running away from Striker can result in receiving more damage because of his high speed and range, and would not even stop following until Henry reached the hiding spots. If multiple Butcher Gang members are in the area, it's best to get rid of Striker first since he's the only member that can outrun Henry, not allowing him to regenerate health. Like the two other Butcher Gang enemies, Striker will die instantly when approaching too close to Ink Bendy's ink blots.

He takes the 6 hits from the plunger, 5 from the Gent pipe and the syringe, and 3 hits/shots from the axe / Tommy Gun.

In Chapter 4, there is no weapon to fend off Striker along with Piper and Fisher. However, the empty Bacon Soup cans lure them around toward the other side for distraction. If Striker sees Henry, the best way is always to run away especially by sprinting and jumping, repeating it strategically until the objective is complete. Using the limited-only weapon-type empty Bacon Soup cans on Striker will outright kill him, with only 2 hits, but this task will be difficult to complete.

Early Life
Details of Striker's origins are currently unknown. However, his deformation, and how in Twisted Alice's morgue, he was dead but his body has remained intact, he was once human, and his deformation might indicate that he was being punished for something that he did when he was human.

Boris and the Dark Survival
Striker along with the other two Butcher Gang enemies return in Boris and the Dark Survival. They stalk Boris so that they have a chance to kill him after being discovered.

Chapter 3: Rise and Falledit | edit source
Early on in the chapter, Henry can see a few clones of Striker laying dead in the giant pool of ink from the flooded morgue, where the dead Boris and Piper clones and few hanging clones of Fisher are found.

Striker first dwells in the areas of Level P along with its few other locations including both the small workshop area and the operation room while Henry is collecting valve cores for Twisted Alice. In this task, Striker's extendable left arm is attached with a valve core on it. Henry will be able to obtain the valve core after killing Striker. Striker will later respawn during Henry's other progressive tasks.

In the task of defending Twisted Alice's room, Striker, along with the other two Butcher Gang enemies, invades Level 9 and Henry will need to wipe out all of them before taking on the next and final task.

On both locations of Level 14, multiple corpses of Striker, Fisher, and Piper are seen scattered around the ink flood. Striker's corpse with the very first ink heart in his hand is located next to the deck from the elevator's area spot, and some other corpses can be randomly located with one ink heart.

At the toy machine room's secret area of the toy machine room, after killing the pack of Searcher Mini-bosses from pulling the first lever, activating the second lever will spawn multiple Butcher Gang enemies at the Heavenly Toys room that include several clones of Striker.

Chapter 4: Colossal Wonders
Striker, along with other Butcher Gang enemies, returns in the fourth chapter. They are only encountered in the Research and Design department of Bendy Land, where they gather around a fire in a barrel. Henry must use empty Bacon Soup cans to create a distraction and draw them away from the entrances to nearby rooms before he can enter to pull the lever to power up the Haunted House.

A deceased Striker can be found in the Attraction Storage department, laying beside some shelves containing gondolas for the Haunted House among other things.

Chapter 5: The Last Reel
Striker returns in the final chapter, guarding the administration hallways along with Piper and Fisher, in an attempt to prevent Henry from fulfilling the task of collecting thick ink to make pipes to drain the Film Vault passage way.